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The m ore sophisticated health -based gameplay - s upported by a multitude of new stages, characters, and weapons - ensured Big Bumps surpass ed the first game in every possible way. With h ardcore l egend Mick Foley now leading the way, the n ew Stunt Challenge took the old concept in a wild new direction. Funny dirty poemsĪs it happened, t hat sequel didn't arrive until 6 months later - when the gameplay was repackaged under the catchier title " Big Bumps ". The basic concept of booking was even in evidence, where lasting damage was done to the roster you had to work with. It had the most sophiscated combat and wildest action of any game yet, along with a handful of other innovations that we take for granted now - such as a real in-game referee and entrance music loaded in from your actual CD collection! Suffice to say, it turned out to be an impractical nightmare that I swiftly abandoned - but the title remained as I settled back into making the best wrestling si m I could. Not in the same sense that we understand "online" multiplayer today, but more of an e-fed where my fans submitted their own characters, which I would dutifully put in the game to create the illusion of them playing against each other!
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I was making such headway with my website at this point that my instict was to make an "online" wrestling federation. However, the countless breakthroughs that were made seal its place in history as the blueprint for every 2D game followed Federation Online: September Edition can be downloaded here! I awoke one night with the title "Fed On" racing through my head, which was to be an abbreviation of "Federation Online". Given that the game already had a generous selection of managers, referees, and intruders - that made for some crazy scenes! Unfortunately, like all the DIV games, it looks woefully crude compared to the sequel that would follow a year later, and is relatively unplayable. More importantly, the gameplay continued to improve - boasting a new system that allowed for all 12 wrestlers to participate in a match. There were new characters, new moves, and even new concepts such as building arena improvements. By t he final installmentit was almost an entirely different game!
#LETS PLAY MDICKIE GAMES MANUAL#
And read the instruction manual because the controls are terrible and never explained in-game.This was perhaps the most prolific period of my career, where the creation of games was measured in weeks rather than months! Although it was a case of quantity over quality, many concepts were introduced that live on in my work to this day Federation Online : September Edition My fledgling wrestling simulator went on to receive several monthly updates over the summer of - each offering more and more new features.
#LETS PLAY MDICKIE GAMES INSTALL#
Note: be careful if you install it! It'll try to give you toolbars. Here's some footage: Īnd here's the website: (or have a direct download) It's really hard to explain what makes this game fun, because it's terrible, but I've been playing it for like two hours. Oh yeah, did I mention there's a weird wrestling engine? There's a weird wrestling engine. "Biag, what are you doing? I thought we were friends! I guess I was wrong," he said, as I SUPLEXED HIM INTO THE GROUND. And then later I forgot who my bodyguard was and attacked him. And then I snatched the cigarette out of someone's mouth and smoked it while my bodyguard beat them up. Another example: someone came up and offered me an hour of bodyguarding for like $25. Prisoners and wardens fight and make friends and the wardens are trying to enforce some kind of order but they're also helping out their friends in combat and then arresting them for being in combat in the first place and then before you know it you're cutting somebody's hand off with a scissors because you were in the wrong place at the wrong time and he attacked you. well, the AIs form relationships with each other (and you) and run around trying to accomplish goals based on those relationships. The beauty of Hard Time in particular is basically. Most of his projects are identical in form, all 3D action games with lots of independent AI actors.
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The creator is pretty "out there," meaning he's an egomaniac with some weird ideas about Christianity. EDIT: Crap, I hit "POST" instead of "PREVIEW." Anyway, this game is, like I said, gloriously unfinished.
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